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Dave stark
Black Nova Corp. IMPERIAL LEGI0N
24
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Posted - 2012.06.14 22:49:00 -
[1] - Quote
i can't help but laugh at the baseless crying.
people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is useless. it's going to be quicker to mine 2-3 cans in a high yield ship and haul them all at once.
the only reason to use a mackinaw is if you don't own/can't fly a mammoth or itty V |

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
24
|
Posted - 2012.06.14 23:10:00 -
[2] - Quote
Haffsol wrote:wall of text
thread about upcoming changes, replies with points based on current ship states. try again. |

Dave stark
Black Nova Corp. IMPERIAL LEGI0N
24
|
Posted - 2012.06.14 23:29:00 -
[3] - Quote
I am FacelessAlt wrote:I understand the need to make each ship have its place but I can't help but feel like us Hulk miners have just got the raw end of a shiny deal.
how so, we've still got the highest yield mining ship in the game. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
27
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Posted - 2012.06.17 18:02:00 -
[4] - Quote
Inspiration wrote:Dave stark wrote:i can't help but laugh at the baseless crying.
people will still be flying hulks in null for the yield, or procurers in highsec for the anti-gank, nobody in their right mind will mine in a mackinaw because a huge ore bay is useless. it's going to be quicker to mine 2-3 cans in a high yield ship and haul them all at once.
the only reason to use a mackinaw is if you don't own/can't fly a mammoth or itty V They could be useful in quiet low sec system, ninja mining the more valuable ore. Then again, the efficiency loss might undo any value advantage you might get.
if you mine in low sec, you're foolish. there's no incentive to mining in low sec, at all.
if you want to mine, got to null sec, or go to high sec. low sec is a no-man's land in terms of mining. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.18 23:48:00 -
[5] - Quote
GreenSeed wrote:it isnt a nerf, its more like making the hulk redundant. if the covetor/hulk will be turned into fleet miners, then the only thing that matters is yield, tank doesnt matter, hold doesnt matter, nothing but yield. and if the yield difference between the hulk and the covetor is 15% yield, then the ship is as good a miner as the machariel is a blob ship.
100 machs blobbing... i can see how scary that would be... untill you realize the isk/VALUE ratio you get outta hulks/machs is ****.
why having a mining op worth 3 billons floating on a hidden belt, when 300 millons worth of covetors give you 15% less yield, and it amortizes itself in the first 30 minutes?
only a complete moron doesnt account for the ship value when calculating income, and the cost of a hulk far outweights the +15% yield.
the chance of losing a mach in a blob is far greater than losing a hulk in a null sec grav site. honestly, your mach vs hulk argument is so flawed it's unbelievable. stop comparing a situation where you intentionally put a ship in harm's way with a situation where you only lose a ship due to your own lack of attention.
you have a mining op with 3 billion worth of ships to make more isk/hour, it's that simple. that's why you rat with your mach, to make more isk than ratting with your hurricane. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.19 22:54:00 -
[6] - Quote
Hook1971 wrote:I like the idea of having different barges to choose from. Each one has its pro's and cons. Excellent idea CCP. Cant wait! yeah you can pick tank, or yield. unlike now where you just pick a hulk because it has both. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.19 23:44:00 -
[7] - Quote
Hook1971 wrote:Dave stark wrote:Hook1971 wrote:I like the idea of having different barges to choose from. Each one has its pro's and cons. Excellent idea CCP. Cant wait! yeah you can pick tank, or yield. unlike now where you just pick a hulk because it has both. You can pick tank, yield OR cargo currently the hulk has the best of all 3 regardless, really. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.19 23:55:00 -
[8] - Quote
Hook1971 wrote:Dave stark wrote:Hook1971 wrote:Dave stark wrote:Hook1971 wrote:I like the idea of having different barges to choose from. Each one has its pro's and cons. Excellent idea CCP. Cant wait! yeah you can pick tank, or yield. unlike now where you just pick a hulk because it has both. You can pick tank, yield OR cargo currently the hulk has the best of all 3 regardless, really. I agree. I will sell mine once the new barges come out since I dont do fleet mining ops. I am mainly a solo miner. The tank model will give me a reason to venture into null for some mining fun. And also make me a little more at ease against the high sec gankers.
aye i'm leaning towards a skiff since most of my mining is solo as well, even in 0.0. the amount of time i spend in my drake dealing with belt rats is infuriating. be nice to be able to just ignore them without having to splash out on faction mods. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.20 13:21:00 -
[9] - Quote
Kelhund wrote:Definately leaning towards the Mack/Retriever. Being able to ninja mine in my WH is just too good to pass up. Now we just need ORE to come up wiht a gas harvester ^^
surely it can't be worth the time to do that? there's only a 500k isk difference per jetcan (just under 10% of the value of the entire can) between low sec and high sec ores, and there's only 2 nullsec ores (one if you exclude mercoxit) that's worth more than the highest value low sec ore.
surely you'd be better off just setting up in a high sec system mining in a hulk? i don't know any thing about wormholes but surely getting in, gettting out, etc isn't as quick as warping between belt and station. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.20 15:06:00 -
[10] - Quote
Sevastian Liao wrote:They're about to become equivalents with regards to overall effectiveness at mining, it would be fair to expect that they're also roughly similar with regards to hull cost, at least one that isn't as huge as 3-4 times difference. agreed.
i think the mining ships are going to be "normalised". it just makes sense to give them all 3 [or any number really] high slots, remove the mercoxit and ice bonuses, and then make the difference in yield felt by the bonus given by mining barge/exhumer skills. giving the hulk more yield bonus per exhumer level, giving the mack more ore bay space per exhumer level, and the skiff more shield resistance/capacity per level, or some thing like that. it would make no sense for them to have different amounts of high slots, or bonuses to certain types of ores any more. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
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Posted - 2012.06.22 22:39:00 -
[11] - Quote
Jorma Morkkis wrote:RubyPorto wrote:The Hulk's tank has never changed. Read dev blog. Hulk's tank will get nerfed, because it's not combat ship its tank is irrelevant.
"Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them."
might want to read the dev blog yourself. it disagrees with you. yes, it says some, but it also doesn't mention reducing the ehp anywhere in the blog. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
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Posted - 2012.06.22 23:00:00 -
[12] - Quote
Jorma Morkkis wrote:RubyPorto wrote:What battleship has only 40k EHP fitted? Do you seriously think that they will give it 200k+ EHP tank? Base EHP for most BSs is around 40k.
yes, because that'll be the entire point of a skiff after the change. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
51
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Posted - 2012.06.24 12:32:00 -
[13] - Quote
Jorma Morkkis wrote:A properly tanked Hulk can be destroyed with one ship.
a properly tanked anything can be destroyed by 1 ship if it's not shooting back. i fail to see your point. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
52
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Posted - 2012.06.24 18:28:00 -
[14] - Quote
Deity Aiur wrote:The original poster is in my opinion, completely right. I mine in nullsec in a Hulk so therefore i literally cannot take my eyes of local for more than 30 seconds, once this NERF, yes, NERF, goes live i will be punished by AFK noobs in highsec mining in a safe environment with a ridiculous ore bay sitting there pulling in a good amount of ORE compared to my yield, refining it in a max yield station and then selling it in Jita dragging mineral prices down while all they did is press F1 and F2, while i have to pay constant attention to a boring activity.
I am telling you right now, mineral prices are going to absolutely plummet. Which is disgusting if they don't balance the economy in other areas. Someone who hasn't trained into mining at all, can put 5 days in gas harvesting V and make more isk in 1 hour than i can in 3. Similarly a uber carebear Machariel pilot can run belts and sites all day and make more isk in 1 hour than i can in 3. So please CCP tell me how this is fair.
I spent 3 lousy months when i started EVE training for this hulk, and with this nerf i shall see my isk per hour drop to a ridiculous level, i could probably make more ISK ratting belts in a battle cruiser.
CCP need to nerf highsec mining, buff hulks, inject better asteroids into Nullsec and Lowsec rather than give a botters a good time running 10 accounts.
Also ship prices will plummet while ratters will still make the same amount of ISK so they can have fun time affording to PVP in whatever they want, while i suffer. Yes i am a pvper who owns a hulk, i cannot at this stage fly a decent ratting ship, nor should i have to.
care to explain how it's a nerf? qualifying your statements often helps you look less stupid.
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
52
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Posted - 2012.06.24 18:34:00 -
[15] - Quote
Jorma Morkkis wrote:Dave stark wrote:a properly tanked anything can be destroyed by 1 ship if it's not shooting back. i fail to see your point. What ship can suicide gank Damnation? Probably wouldn't matter if it shoots back because as we all know Damnation's dps is something you don't want to speak about.
fair point, however the issue really is that rewards are being handed out. provided some one can find profit in ganking ship x with ship y they will do it regardless of how well tanked ship x is.
if some one handed out 1bil per damnation kill i'm sure it wouldn't be long before some one would gladly sacrifice a small group of ships to do so if it there was profit in it. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
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Posted - 2012.06.25 13:21:00 -
[16] - Quote
anishamora wrote:I'm surprised that after all these years there are people that can't see one change's effect past the devblog notes...
To all the dumbasses: yes, the buff of the mining barges is a nerf of the hulk. Why? Because hulk will be useless. It already is uselss!! Why use a hulk when you can use a ship that costs 10-20 times less and has roughly the same yield? So yes, all barges receive a role at the expense of Hulk's role. That's stupid.
To the idiots bashing the carebears: if there were no carebears you'd have to mine all the minerals yourselves and build the ships and the modules and do that very inefficiently. You wouldn't even have time to blow that ship you just built. So stop being idiots and be glad for every buff of the industrial side of the game.
the hulk is not useless, why use a hulk? because it has the best m3/cycle in the game. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
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Posted - 2012.06.25 15:31:00 -
[17] - Quote
Mingja wrote:Dave stark wrote:anishamora wrote:I'm surprised that after all these years there are people that can't see one change's effect past the devblog notes...
To all the dumbasses: yes, the buff of the mining barges is a nerf of the hulk. Why? Because hulk will be useless. It already is uselss!! Why use a hulk when you can use a ship that costs 10-20 times less and has roughly the same yield? So yes, all barges receive a role at the expense of Hulk's role. That's stupid.
To the idiots bashing the carebears: if there were no carebears you'd have to mine all the minerals yourselves and build the ships and the modules and do that very inefficiently. You wouldn't even have time to blow that ship you just built. So stop being idiots and be glad for every buff of the industrial side of the game. the hulk is not useless, why use a hulk? because it has the best m3/cycle in the game. Depends on the Hulk-tank after this changes. Currently, you have to use a Gistii b-type ssb and logistic drones to handle rat-aggro in Null-sec belts. If the hulks tank gets nerfed down to not beeing able to tank belt-rats for atleast a decent time anymore, the hulk gets less useful (I use it myself as a fleet miner, but if they change it to a point at which I need combat-supporters, I'll switch to another barge).
or just swap ship and **** the rats like i do. to be honest the erratic spawns are the worst part about belt spawns. often i can go an hour between spawns, other times i get 1 cycle before the rats come back.
edit; case in point, i just killed rats, docked my ship, undocked in my hulk, as soon as i get back to the belts, third set of rats in under 20 mins. irony is, this is probably more isk/hr than 20 mins uninterrupted mining. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
76
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Posted - 2012.06.25 16:24:00 -
[18] - Quote
Mingja wrote:Quote:or just swap ship and **** the rats like i do. to be honest the erratic spawns are the worst part about belt spawns. often i can go an hour between spawns, other times i get 1 cycle before the rats come back.
edit; case in point, i just killed rats, docked my ship, undocked in my hulk, as soon as i get back to the belts, third set of rats in under 20 mins. irony is, this is probably more isk/hr than 20 mins uninterrupted mining. Well, I use combat drones to kill'em. If this isn't possible after those changes because my hulk blows up before I can kill them, I could get used to it and take the yield-hit to switch to a more tanky ship instead. the woes of being a new player; my drone skills are terribad. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
76
|
Posted - 2012.06.25 21:54:00 -
[19] - Quote
Zyella Stormborn wrote:Dave stark wrote:Mingja wrote:Quote:or just swap ship and **** the rats like i do. to be honest the erratic spawns are the worst part about belt spawns. often i can go an hour between spawns, other times i get 1 cycle before the rats come back.
edit; case in point, i just killed rats, docked my ship, undocked in my hulk, as soon as i get back to the belts, third set of rats in under 20 mins. irony is, this is probably more isk/hr than 20 mins uninterrupted mining. Well, I use combat drones to kill'em. If this isn't possible after those changes because my hulk blows up before I can kill them, I could get used to it and take the yield-hit to switch to a more tanky ship instead. the woes of being a new player; my drone skills are terribad. If you are a miner, and especially if you are a solo miner, get those drone skills up asap! They really do make that much of a difference.
when you can't tank a triple BS spawn, your drone skills mean less than how many pokemon cards you had as a kid. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
76
|
Posted - 2012.06.25 22:37:00 -
[20] - Quote
Zyella Stormborn wrote:
There are more than just pew pew drones out there you can get. If you are mining areas with triple BS spawns, you need back up anyway, or an alt. But even so, ecms, webbers, or even just the aggro being on said drones enables you to get yourself out of there. My high opinion of drones still stands. ;)
to be fair, i did notice the very short training time on light shield rep drones, so i figured i'd waste 6 hours or so and see if they're any help. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
76
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Posted - 2012.06.25 22:38:00 -
[21] - Quote
Zetaomega333 wrote:If your solo mining with one account in nullsec you need to go back to empire. In null you need a second account to tank the belts with while your miner mines, it is possible to get a very expensive deadspace fit to tank the bs rats as a hulk but its just not worth the time. Alot of people use Domis, abaddons, Drakes, ect to belt tank while they mine. Most of my miners have an account dedicated to belt tanking. If you think that swapping to a pve ship every time rats spawn is viable you need to rethink your strat.
i only swap ships when there isn't a fleet up with bonuses and swarms of drones from a million hulks. which ain't all that often but sometimes happens. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
76
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Posted - 2012.06.26 07:18:00 -
[22] - Quote
Zetaomega333 wrote:Dave stark wrote:Zetaomega333 wrote:If your solo mining with one account in nullsec you need to go back to empire. In null you need a second account to tank the belts with while your miner mines, it is possible to get a very expensive deadspace fit to tank the bs rats as a hulk but its just not worth the time. Alot of people use Domis, abaddons, Drakes, ect to belt tank while they mine. Most of my miners have an account dedicated to belt tanking. If you think that swapping to a pve ship every time rats spawn is viable you need to rethink your strat. i only swap ships when there isn't a fleet up with bonuses and swarms of drones from a million hulks. which ain't all that often but sometimes happens. Dunno what fail ops your on but everyone we do we have a belt tank as well.
all i do is mine, like 24/7. there isn't always a mining op going on so i do my own solo mining. i just mine more than is healthy for any sane person. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
107
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Posted - 2012.07.04 07:51:00 -
[23] - Quote
Corvus Borealis wrote:Damn, how hard it is to get it?
Hulk is the ship that has been pimped for mining yield.
Skiff is the ship that has been pimped for tanking.
Mackinaw is the ship that has been pimped for ice extraction.
So you have three tools, for three different situations
i forsee ice and mercoxit bonuses vanishing.
it would be thoroughly stupid on ccp's part to give us all these nice options of more yield, more tank, more cargo and then say you can ONLY effectively mine ice/mercox in a specific ship. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
108
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Posted - 2012.07.05 12:38:00 -
[24] - Quote
dexington wrote:Breezly Brewin wrote:This change is good we will have different ships for different situations. That is true on the surface, but it boils down to 1 option, which change depending on weather or not you mine alone. Group mining with support: Covetor/Hulk. Alone: Procurer/Skiff. I don't think a lot of players are going to use the retriever for hi-sec mining, jet can sized ore hold may look good on paper, but at the expense of mining output and ehp it just don't seem worth it. With the procurer you still need to anchor cans, but you get battleship ehp and best mining output, and with no station jumps the most mining time. The Retriever/Mackinaw is probably going to be good for afk mining, maybe CCP plans to reward the people who don't play the game with a specialized ship. While the Hulk is currently the only choice, we really gain nothing when it comes to ship options. The game is just being redesigned so miner no longer have the option to do maximum mining without a support/protection, which may or may not be designed to move more industry to low/null sec.
glad i'm not the only person that thinks the mack/ret is going to be borderline useless.
the mack won't even be good at afk mining, the roids will pop[in high sec] before the ore bay is full.
dexington wrote:I may have exaggerated the uselessness of the Retriever/Mackinaw. I have done a lot of ore hauling in a Badger MK II, with expanded cargohold and cargohold optimization rigs, and i guess the ore hold means you can skip that part.
All in all the new designs are probably okay, they give each of the ships their own little niche. I don't think it's going to result in a lot of changes in-game, but i guess it may make life a little easier for new miners.
right now a hulk can easily fill 3 jet cans in an hour. swapping to an industrial to haul will cost you about 1 cycle an hour if you're solo mining, which is 1/20 cycles, so if the gap in yield is over 5% then the hulk will outmine the mackinaw assuming you insist on hauling every hour (which is what i do). |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
111
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Posted - 2012.07.06 21:17:00 -
[25] - Quote
Threshner wrote:tsuggerpuppe wrote:Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!
The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!
It's a nerf!
PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so?
Same for botters - They don't need that extra Cargohold.
Only newbies benefit from the changes. anything else I wrote at the beginning of this post. I will change in a heartbeat! If i am sitting at my computer working on homework why not just afk in a ship that costs 20 million total in mods and such with 27000 cargo hold over a hulk? I will be working on important stuff while my retriever fills up in ore. Who cares if i lose 20 million i can make that back in a hurry running one or two level 4's The Hulk is pointless in my eyes except for 0.0 mining. I can't stand the fact a destroyer can destroy something costing 1000% more in a simple 6 or 7 seconds. A cargo ship will be what i use in the future no reason to use a hulk as a SOLO miner in HS.
except asteroids in high sec will pop in like 2 cycles which is the same as a hulk's cargo capacity, so you may as well just use the hulk because when you have to swap asteroids you can take the extra 4 seconds and empty your cargo. so you won't gain any benefit from switching. people keep seeming to forget that asteroids with ore in them aren't like ice mining where you can sit shooting the same blob for hours on end...
i agree on the hulk point though, if goons keep running permageddon it just makes sense to use a skiff in high sec. rather lose a bit of yield than a hulk.
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
112
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Posted - 2012.07.07 06:45:00 -
[26] - Quote
Zyella Stormborn wrote:Dave stark wrote:Threshner wrote:tsuggerpuppe wrote:Honestly! Who of you, who can fly a Hulk will change to another ship now, doesn't matter if 0.0 or hi-sec? Nobody!
The only one who benefit from this are new players, skilling for the mining profession. Means more minerals on the market, decreasing prices. That's it!
It's a nerf!
PS: mining in a Wormhole with Mackinaw and only 2 Strip miners, but just for more cargohold is not reasonable! You loose 33% of your yield. You must have been confronted with jetcan-destroyers every 30 minutes or so?
Same for botters - They don't need that extra Cargohold.
Only newbies benefit from the changes. anything else I wrote at the beginning of this post. I will change in a heartbeat! If i am sitting at my computer working on homework why not just afk in a ship that costs 20 million total in mods and such with 27000 cargo hold over a hulk? I will be working on important stuff while my retriever fills up in ore. Who cares if i lose 20 million i can make that back in a hurry running one or two level 4's The Hulk is pointless in my eyes except for 0.0 mining. I can't stand the fact a destroyer can destroy something costing 1000% more in a simple 6 or 7 seconds. A cargo ship will be what i use in the future no reason to use a hulk as a SOLO miner in HS. except asteroids in high sec will pop in like 2 cycles which is the same as a hulk's cargo capacity, so you may as well just use the hulk because when you have to swap asteroids you can take the extra 4 seconds and empty your cargo. so you won't gain any benefit from switching. people keep seeming to forget that asteroids with ore in them aren't like ice mining where you can sit shooting the same blob for hours on end... i agree on the hulk point though, if goons keep running permageddon it just makes sense to use a skiff in high sec. rather lose a bit of yield than a hulk. You may want to mine in a different place. I mine often in a .6 system, and I get upwards of 6-8 cycles out of many rocks, which when I don't have my alt up (wife on other computer) or am doing work on other comp, i can solo with a Retriever. ;)
6-8 cycles in a ret vs 6-8 cycles in a hulk is a VERY different quantity of ore...
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
143
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Posted - 2012.07.10 18:58:00 -
[27] - Quote
Pipa Porto wrote:Celgar Thurn wrote:Jin Tall wrote:You used the word nerf, when you should have used the word buff. It would seem like a buff at first glance but if you read between the lines you will see it is a nerf at least in some ways. The most worrying aspect is the statement regarding reducing the current EHP levels on Hulks & Covetors. At the moment suicide gank attempts by destroyers can be defeated but a reduction in EHP wwould make those attacks harder or maybe impossible to survive. I also do not like the dumbing-down aspect of reducing skill requirements to fly mining vessels. This idea has not been applied to any other vessels as far as I know but this could become the slippery slope to 'WOWing' our beloved EVE Online.  Except that now you'll have a ship designed for operations where you're too lazy to actively avoid ganks. The Procurer/Skiff of Tomorrow will be filling in for the Tanked Hulk of Today.
unless you want to mine ice. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
143
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Posted - 2012.07.10 19:28:00 -
[28] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Celgar Thurn wrote:Jin Tall wrote:You used the word nerf, when you should have used the word buff. It would seem like a buff at first glance but if you read between the lines you will see it is a nerf at least in some ways. The most worrying aspect is the statement regarding reducing the current EHP levels on Hulks & Covetors. At the moment suicide gank attempts by destroyers can be defeated but a reduction in EHP wwould make those attacks harder or maybe impossible to survive. I also do not like the dumbing-down aspect of reducing skill requirements to fly mining vessels. This idea has not been applied to any other vessels as far as I know but this could become the slippery slope to 'WOWing' our beloved EVE Online.  Except that now you'll have a ship designed for operations where you're too lazy to actively avoid ganks. The Procurer/Skiff of Tomorrow will be filling in for the Tanked Hulk of Today. unless you want to mine ice. Keeping the Ice/Merx bonuses the way they are is a boneheaded move on CCP's part. No argument there. However, a Procurer/Skiff will still be capable of mining Ice.
agreed entirely.
however that's like saying a ferox can mine because you can strap miner IIs on it. you can mine in it, but why would you when there are dedicated mining ships? |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
143
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Posted - 2012.07.10 19:44:00 -
[29] - Quote
Pipa Porto wrote:
The job of the Ice miner is to get Ice from the Belts to the Station, the rate that you get Ice from the belts to your Cargo is not especially relevant. If the Bonused ship is too flimsy to adequately perform the job because of the way you mine (Macks can fit Webs pretty easy), then maybe the metaphorical Ferox might be the right ship for the job in your situation.
This brings us back to the whole gank v. tank debate. With the mechanics as they are right now, a Tanked Hulk mines less than an MLU Hulk and less Ice than a Mack, but it's safer because the tank defeats most/all profitable ganks. Soon it will be a Procurer mines less than a Hulk and mines less Ice than a Mack, but it's safer because the tank... yadda yadda yadda.
Just because it's boneheaded to leave the bonuses doesn't mean you can't deal with it, and it doesn't mean that you're forced to do anything.
oh totally, however in the light of "we want to have each ship have a defined role" it seems backwards to say "you have all these lovely new ships, but if you want to mine ice the mackinaw is the only ship to use unless you want to take a big hit on yield".
i appreciate that they want ships to be unique and special, however in this case i think throwing 3 high slots on all the ships (easiest way to bring the yields closer to each other) then make certain ships better at certain things via bonuses?
even still, the changes that have been announced so far are very very welcome. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
143
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Posted - 2012.07.10 19:59:00 -
[30] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:
The job of the Ice miner is to get Ice from the Belts to the Station, the rate that you get Ice from the belts to your Cargo is not especially relevant. If the Bonused ship is too flimsy to adequately perform the job because of the way you mine (Macks can fit Webs pretty easy), then maybe the metaphorical Ferox might be the right ship for the job in your situation.
This brings us back to the whole gank v. tank debate. With the mechanics as they are right now, a Tanked Hulk mines less than an MLU Hulk and less Ice than a Mack, but it's safer because the tank defeats most/all profitable ganks. Soon it will be a Procurer mines less than a Hulk and mines less Ice than a Mack, but it's safer because the tank... yadda yadda yadda.
Just because it's boneheaded to leave the bonuses doesn't mean you can't deal with it, and it doesn't mean that you're forced to do anything.
oh totally, however in the light of "we want to have each ship have a defined role" it seems backwards to say "you have all these lovely new ships, but if you want to mine ice the mackinaw is the only ship to use unless you want to take a big hit on yield". i appreciate that they want ships to be unique and special, however in this case i think throwing 3 high slots on all the ships (easiest way to bring the yields closer to each other) then make certain ships better at certain things via bonuses? even still, the changes that have been announced so far are very very welcome. Sounds like we're shooting right past each other in agreeing. Shall we start brainstorming ways to uncouple the Ice/Merx bonuses from the ships they're sitting on? I got one suggestion, delete the bonuses.  Yield will drop, but prices will soar to compensate (as a Cap pilot, this would make me Sad). Another suggestion (that would require mechanical work  ) would be to move the bonuses to Crystals (or maybe some sort of ship script), so that a Merx/Ice crystal Hulk will mine as much as a Skiff/Mack (respectively) does now. That way it's easy, no matter what you want to mine, the roles are the same, Hulk for Yield, Mack for cargo, and Skiff for tank. I think what CCP is doing is hedging their bets, since they're not sure how popular the new Skiff/Mack will be. Leaving the bonuses at least ensures some small market for those ships in case they don't quite buff the yield enough (or miners keep being thick and never bother switching from the Hulk).
my first thought was basically 3 high slots on all of the ships, scrap all the bonuses, and now all the ships have identical yield.
from here we can add bonuses to yield where needed. for example, the skiff doesn't need any yield bonuses at all and can be the baseline, give it bonuses to shield resistances, or whatever per level of exhumer skill.
then for the mackinaw we can just go with say, 3% mining yield and 3% reduction in ice mining cycle timer whatsit. to give it more yield than the skiff. also maybe increase the ore bay with exhumer level too? give it 20k base, then like what, 1500 m3 per level, so at exhumer 5 it gets 20k + 2250*5 = 20k + 7500 = 27.5k ore bay
then for the hulk just give it straight up yield bonuses of say 5% ore yield and reduction in cycle timer per level to put it ahead of the other two.
that's a simple and dirty way of doing it i guess. although that kinda makes the ships all "the same" in terms of slot layouts but i don't really see that as such a bad thing on mining ships. |

Dave stark
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Posted - 2012.07.10 20:29:00 -
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well whatever happens, a game like this is constantly changing so if ganking ice miners is an issue because the skiff's ice yield just doesn't stand up to the mack's (which, at the moment it definitely doesn't) then they can spread around the bonuses or remove them, or whatever. |

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Posted - 2012.07.10 20:45:00 -
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Pipa Porto wrote:Dave stark wrote:well whatever happens, a game like this is constantly changing so if ganking ice miners is an issue because the skiff's ice yield just doesn't stand up to the mack's (which, at the moment it definitely doesn't) then they can spread around the bonuses or remove them, or whatever. I'm kind of hoping that they just add High slots and fitting and forget to change the numbers on the bonuses... Dirt cheap Ice would be nice.
oh god an extra high slot on the mack with it's current ice bonus would be hilarious. |

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Posted - 2012.07.10 21:21:00 -
[33] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote:well whatever happens, a game like this is constantly changing so if ganking ice miners is an issue because the skiff's ice yield just doesn't stand up to the mack's (which, at the moment it definitely doesn't) then they can spread around the bonuses or remove them, or whatever. I'm kind of hoping that they just add High slots and fitting and forget to change the numbers on the bonuses... Dirt cheap Ice would be nice. oh god an extra high slot on the mack with it's current ice bonus would be hilarious. 10m says CCP forgets to change the bonuses before the new barges hit SiSi (there's a good chance they won't listen to the SiSi testers either, but I'm not willing to bet on that) or otherwise greatly boosts the Ice output of Macks (who knows how they're buffing yield).
20m says they forget both the mack and the skiff and mercoxit yields will be rediculous also. |

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Posted - 2012.07.10 21:29:00 -
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Pipa Porto wrote:So neither of us is willing to take the other side of the bet... 
the odds aren't in my favour :P |

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Posted - 2012.07.11 12:04:00 -
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nerf, you people keep using that word... i don't think it means what you think it means. |

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Posted - 2012.07.11 14:43:00 -
[36] - Quote
Celgar Thurn wrote:Pipa Porto wrote:Zhul Chembull wrote:Nerf bat plain and simple. Not necessarily a bad thing, trit and py will be dirt cheap for manufacturing. The afk guys will supply my demands sufficiently. High end minerals will still be needed very much however. Markets rise, markets fall. It is too bad some of us spent so much time training hulk V, but hey mechanics change. Either way, I will adapt. If it is no longer profitable to mine, I will no longer mine. Easy stuff really folks. You trained Exhumers V, not Hulk V. Aside from the Racial Titans, I can't think of any ship skill that only works for one ship. The Hulk's yield won't be nerfed, the other ships yields will simply be buffed. So if it is some sort of nerf, it is neither plain, nor simple. Pray explain the nature of this nerf. Minmatar Cruiser, Gallente Cruiser etc etc etc. Could go on but won't. It amazes me how few people have fully read the dev blog. You obviously haven't read the bit about reducing the current level of EHP on Hulks & Covetors. To be honest I can't see the need for any of the changes in the mining ships dev blog. CCP wanted to make mining a more viable career option that gives a reasonable rate of profit. At the current moment prices for minerals are at a good rate and do indeed make mining a viable career choice. If you use your head and fit one MLU plus some tank to cover any errors you make you will probably not lose your ship to a gank. Therefore to my mind mining does not need amending or altering. If any pilot wants to AFK mine they deserve to lose their ship and I don't think massive amounts of EHP should be added to Retrievers to facilitate just such an activity. If I was in favour of ganking I would go out and destroy anyone who AFK mines myself.
no, you haven't read the dev blog. i've read it several times and they haven't said anywhere they are going to reduce the ehp on the hulk/cov at all. in fact, it says the opposite, they want to stop exhumers being ganked so easily.
they said it [the hulk] will have the lowest ehp of the mining barges, not that it's current ehp is being reduced. perhaps you should go and read it again? |

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Posted - 2012.07.15 04:14:00 -
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Corina Jarr wrote:(Ice would go in the ore bay right...).
pretty sure it does in the orca, so i assume it would in a mining barge. |

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Posted - 2012.07.15 08:50:00 -
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Zhul Chembull wrote: What does this mean ? I think it means that the days of ganking high sec miners is coming to an end. People will use Macks for high sec. If it is more tankable than the Hulk right now, which pretty much we can draw from this post it will be, then it will be the mining ship of choice. Big ore bay and remember: they are bridging the gap between all mining ships. Why even think Hulk when you can use a ship that can survivdetill Concord shows up. Why use a ship with less yield like the Skiff ? If you can tank out a Mack properly and go afk for an hour while you get it filled, there is no reason to use a ship with slower yield and smaller bay. People will use what is most efficient and safe. This means most likely the Mack. This will in turn drive down the prices on the other ships substantially.
yes i'm going to cherry pick what part of your reply to quote because **** your wall of text.
even if it is "more tankable" it doesn't matter. it either has enough tank to avoid being ganked, or it doesn't. if the hulk can avoid being ganked by 1 ship worth 25m or less then people will use the hulk. people are ganking exhumers for the bounties not because they find it hilarious fun [for the most part]. people will always fit the bare minimum tank and then max yield, always. however a lot of people's bare minimum tank is perhaps 1 invuln and praying to lady luck then moan when lady luck tells them to swivel.
also, the ore bay means nothing. asteroids pop that quickly in high sec that the whole "i'll go afk for an hour and come back to a full ore bay" thing just won't work. even targeting three different asteroids i doubt there's enough to fill a jetcan's worth of space before they all pop. hence if you're constantly having to change asteroids then you may as well use a hulk and drag ore to a jetcan at the same time as swapping asteroid. assuming all of what i said above holds. it's arguable that the mackinaw is easily the weakest of the 3 exhumers announced.
the only way the mack will be a better choice than the hulk is if you're mining large asteroids that don't pop frequently whilst are in perpetual danger of being ganked. the problem is, those two situations rarely happen together. either you're in high sec and you're going to be targeted for ganking while mining piddly little asteroids that keep popping making the whole "afk mining" thing redundant, or you're going to be in a grav site mining larger asteroids where nothing but rats will try and kill you. hence the mackinaw really doesn't stand out as appealing in any way.
i'm probably repeating myself because i've just woke up, but **** the mackinaw and **** walls of text, and ccp need to hurry up and put the barges on sisi so i can use them and complain about them properly. |

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Posted - 2012.07.15 19:15:00 -
[39] - Quote
granted with ccp not adjusting the role bonuses if you're mining ice at all and don't want to worry about fitting and moving ships around so much then the mack will work for that, however it's the only real use for the mackinaw.
it must be questioned; if the mackinaw didn't have the ice bonus would it still be as appealing? or would you rather a hulk since it outmines any ship on anything that can be mined?
if so, does it stand to reason that the only reason the mack is keeping it's ice bonus is because it's "exhumer role bonus" or whatever is so weak? |

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Posted - 2012.07.15 19:20:00 -
[40] - Quote
D3F4ULT wrote:Give the Hulk a bonus yield% to Mining drones.
Just fixed 2 problems with one stone.
does this mean i'll have to stop being lazy and train for t2 mining drones now? :( |

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Posted - 2012.07.16 05:16:00 -
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Anya Ohaya wrote:AFK doesn't mean away from the house, it just means not paying full attention to the game. The tier 2 barges will be ideal for mining while watching TV or some other activity that lets you check on the barge every few minutes. For ice mining you don't have to worry about depleting roids.
I can see that the tier 1 barges will see a lot of use in public belts, especially in higher gank-risk areas, the tier 2 barges being used by AFK miners in out of the way places, and the tier 3 barges, including the hulk only being used by hard core miners, probably in fleets.
that's not afk mining, that's just mining... nobody sits there for 3 mins watching each cycle. do people not understand what "afk" means? with regards to ice; you won't be using the mack because it's got a big ore bay. you'll be using it because ccp aren't moving the ice bonus. as i said earlier, without the ice bonus is the mack still as appealing? i'm not sure it is. infact, i'm a 0.0 miner and there's no ice in grav sites hence if i'm going to mine ice the neutrals roaming around get a warp-in to my location upon jumping through the stargate. if i'm going to be watching local like a hawk i'm not even close to afk but because of the ice bonus i'll be using the mack regardless.
under the assumption that hulks are still able to tank a 0.0 rat spawn forever then i see no reason not to use a hulk in 0.0 unless mining ice [as justified above], or mercoxit mining. i won't need the extra tank from the skiff if the hulk can still tank, and i won't sacrifice yield to have the ore bay the size of a jetcan especially since i just took advantage of that power of 2 thing to make myself an orca booster alt which will be my personal jetcan with what, like 150k m3 of space?
in short; if you're not doing something else for 20 mins and not even tabbing back to the game in that time, you aren't afk mining. you're just mining. |

Dave stark
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Posted - 2012.07.16 07:56:00 -
[42] - Quote
dexington wrote:I am FacelessAlt wrote:Why should I have incentives to not fly the top of the line ship that I have spent time training for? that argument is ridiculous, us miners are already bottom of the isk foodchain and you think it's perfectly alright to step even further down??? Is not the same as saying we only need two mining barges T1/T2 version of the hulk, if you only want to fly hulk then do that, it's still the best mining barges in term of mining output. The current ship upgrade path is retriever then hulk, with the new design you get the chance to pick different ships, depending on what options and skills you have available in-game. Some players seem annoyed that the hulk did not get battleship ehp and jetcan size ore hold, so it would remain the only real option for mining. This is eve, even considering that as an option is laughable.
in certain situations it won't even have the highest yield. ice mining for example, the mackinaw will have more tank, yield, and cargo space. for ice mining the mack will have the best of everything (ok except tank but it'll still have more than a hulk). mercoxit mining, it won't have the highest yield, or tank, and since neither ship has a 27k ore bay like the mack will have you'll be jetcanning either way...
the hulk doesn't even retain it's "highest yield mining" ship unless you're munching standard asteroids. if you look at it in this perspective the other 2 ships do get "best of everything with no drawbacks" the hulk doesn't get that in any situation. not to mention the lack of removal of the ice/mercox bonuses means the hulk is less useful in comparison, even more so when the other two ships will be close to the hulk's yield on standard asteroids.
i find it amusing people say "the hulk shouldn't get everything" except that's exactly what you've got with the skiff and mack when it comes to mercoxit and ice. don't give me the "not every one mines ice/mercoxit" stuff, with the current low zydrine prices and high low-end prices mercoxit is (i think) the second highest isk/hr ore behind arkonor, so you should be mining it.
in short; lose the ice/mercox bonuses. then we can pick tank or cargo vs yield in every situation, not just for asteroid belts/grav sites. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Dave stark
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Posted - 2012.07.17 00:13:00 -
[43] - Quote
Zyella Stormborn wrote:You keep saying what will be and won't. Did they finally give out ship stats and I missed it? If they did, link please and thank you in advance  If they did not, you would be basing a lot of your info on unknowns.
which part? Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

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Posted - 2012.07.17 07:45:00 -
[44] - Quote
Zyella Stormborn wrote:Dave stark wrote:Zyella Stormborn wrote:You keep saying what will be and won't. Did they finally give out ship stats and I missed it? If they did, link please and thank you in advance  If they did not, you would be basing a lot of your info on unknowns. which part? they have already stated in the blog which ship has more hp, or more cargo, or more yield. as for the bonuses they said they aren't moving them (some one linked it to me in another thread and i didn't save it, i'm sure if you forum search it then you'll find it). hence none of what i've said is based on unknowns. exact numbers are unknown, granted. however the order of the ships in a best to worse order isn't unknown it's been announced in the blog. Ah, yep, missed the note about them not moving bonuses. I'll look around for it, thx. That could make things a bit more problematic for the balance of the ships, unless they really tamper with numbers hard. Will be interesting to see the final product.
yeah i missed it too at first it wasn't in the blog, just some comment on a massive thread. sorry i didn't save the link.
dexington wrote:Dave stark wrote:in short; lose the ice/mercox bonuses. then we can pick tank or cargo vs yield in every situation, not just for asteroid belts/grav sites. Is that not the same as saying the hulk should get a mercox/ice bonus?, i can't see why CCP should nerf the other ships just to make the hulk a viable ice/mercox miner. I think the current system of specialization for ice/mercox/asteroids works, on the other hand i don't care if CCP change it. I don't like the "hulk is all you need" philosophy, and most of the time output is more important then ore hold or ehp. Giving all the bonuses to the hulk, does somewhat limit the viable options when picking what ship to use. It would be nice to see the hulk getting something new, just like the other ships, but redesigning the other ships to give more options and at the same time buffing the hulk to the point where it is always the best choice is counter productive.
no it's not. giving the hulk ice and mercox bonuses still makes the skiff redudant for ice and the mack redudant for mercox. none of the ships should feel redudant if ccp want players to have a choice. as it stands if you want to mine the afforementioned you will pick the ship with the bonus. just like if you want to camp a gate you're more likely to use an instacane than a torp raven; both will work but the instacane is arguably the best.
i'm not sure i care either way about the whole "hulk is all you need" thing, however ccp want to design the barges around picking the right barge for the right situation rather than "you want to mine, you use the hulk" situation we have now. however when it comes to ice and mercox you're still stuck with the mack and skiff respectively due to the bonuses. what is the point of having new ship roles when all you're going to do is force players in to one ship with bonuses to specific tasks? they all need to mine all ores/ice equally and then vary yield depending on ship, not on asteroid.
the hulk doesn't need anything new. it's the benchmark from which all other ships are measured the hulk is the great white shark of mining. it hasn't had to change nor does it need to. (ok bit more tank to avoid being ganked by disposable destroyer setups but beyond that, hulk can remain lagely untouched). Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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